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Moth Mania

Moth Mania is a systems driven exploration experience about guidance.
Players navigate a dark environment alongside a flock of mothletts, using advanced M.O.T.H.A.M. gears.

Core System

A simple but expressive interaction:

Light OFF → mothletts follow the player

Light ON → mothletts lose the player and seek nearby light sources

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Curiosity → Observation → Experimentation → Emotional attachment → Strategic release

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Target Outcome:
Players learn that indirect control (environmental influences) can be more powerful than direct control.

Dual-State System

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  1. Follow Player

    • Activated when player light is OFF

    • Mothletts are attracted to the player within a radius

  2. Seek Light Source

    • Activated when player light is ON

    • Mothletts prioritize nearest light

  3. Orbit Light Source

    • Once reaching a light source, mothletts enter a stable orbit behavior

  4. Return to Player

    • If player turns goggle OFF within range, mothletts detach and rejoin

Interaction to Gameplay Loop

Micro Level

  • Toggle light

  • Observe behavior shift

  • Adjust positioning

Macro Level

  • Observe

  • Explore

  • Escort

  • Reward

Iterations

Early versions of Moth Mania was well received but still large room for improvements.

The core challenge being: 

How can we make a simple mechanic feel predictable, readable and intentional. 

Iteration 1: Unclear Cause & Effect

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Problem: Players couldn’t clearly tell why mothletts were leaving them. Sometimes they would drift toward nearby lights unexpectedly, even when the player thought they were “in control.”

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Player Experience: Confusion (“Did I do something wrong?”) & Loss of agency

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Design Adjustment:  Strengthened the rule: light state fully determines behavior and removed ambiguous edge cases

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Result:
Players began to understand:

“If I turn the light on, I am choosing to lose them.”

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