

Rolling Shadow
Rolling Shadow is a 2D AND 3D puzzle game. Players have to utilize transforming between 2D and 3D environment to escape the horror.
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Core Statement
A narrative-driven game about light, shadow, and trans-dimension.
Designed for players who enjoy weird experimental games
Design Process

1
Defining the Premise Through Mechanics
Create an immersive game about light, shadow - that still stick to the theme: muti-dimensional.
Designed for players who enjoy atmospheric, mechanics-driven experiences
Focus on player agency through light-shadow interaction and spatial logic
2
Systems Research & Scripting
Mechanics inspire narrative (shadow vs. body)
Modular systems: shadow colliders, door triggers, camera modes, etc.
All interactions are feedback-based (lights, UI text, audio)
3
Iteration & Internal Playtests
Unity prototyping, isolated environment before implementing
Tested systems individually, before put together
Refined based on clarity, performance, and playtesting feedback
Prioritized gameplay-driven teaching over UI tutorials
Self-Reflection
At every point of my design I ask myself
Can players understand the game without texts?
Do mechanics feel fit in this world?
Is there a momentum that builds up with gameplay?

Why
This
Matters
This is how I think
I build systems that narrates
I design from a player's perspective
I prototype and iterate rapidly
I want players to learn the rules naturally
not fed to them.
