

This is a submission to ArtCenter 2024 Fall Gamejam
In Serial Miner, you take on the role of a skilled de-miner on a high-stakes mission to clear hazardous landmines and create a safe path for an incoming convoy. Using a suite of specialized gadgets — including a marking flag, a metal detector, and explosives — your objective is to locate, mark, and detonate mines in a strategic, precise manner to ensure no explosives are left undetected.

Gadgets
Design
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Marking Flag: Place flags to identify mines you've found, helping you avoid rechecking areas and making your path safer.
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Metal Detector: Sweeps for hidden mines; listen for beeps that indicate the proximity of a mine.
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Explosives: Carefully place explosives on mines to clear them. Only use this gadget when in detonation range.


Jam Submission
This game is made for Art Center's 2024 Fall Gamejam. Our team of 6, including me as the team leader and sole Unity programmer, created Serial Deminer in 48 hours.
Team Deminer Members:
Bowen Shi - Team Leader/Programmer/Game Designer
Max Wang - 3D Artist/2D Artist/Level Designer
Alina Yue - 2D Artist/UI Designer
Red Wang - Level Designer/Game Designer
Bedi Ruan - Level Designer/Game Designer/Sound Designer/Voice Actor
Arthur Liu - Narrative Designer