SUPER LUMBERJACK
ROLE
Designer/Programmer
ABOUT
Super Lumberjack is a class project from my EGAM-266-01 class. It's a text-based adventure game that has an inventory system, a weight system, and complete gameplay.
YEAR
2023 Fall
GENRE
Text-Based Adventure/Analog
PLATFORM
HTML
CATAGORY
Class Project
EGAM-266-01
PROJECT TYPE
Individual
STATUS
Finished
Gameplay Mechanics
Technical Design
GAME TREE
Technical Structure
Modular Design: Different aspects of the game (like chopping trees, managing inventory, selling items) are encapsulated in separate code blocks, promoting modularity.
Reuse and Efficiency: Some routines, such as weight calculation, are reused across different parts of the game, aiming for code efficiency.
Inventory System
The inventory is a dynamic system that tracks items the player has acquired.
The total weight of the items in the inventory is calculated and compared against the maximum weight capacity.
Items can be added or removed from the inventory, affecting the total weight and other gameplay elements.
Variable Management
Global Variables
Used to track the player's health ($hp), coins ($coins), days elapsed ($days), maximum weight capacity ($maxWeight), current weight carried ($currentWeight), and inventory ($inventory).
Datamaps
Complex data structures (data maps) are used for items and tools, storing attributes like id, cost, damage, weight, and effects.
User Interface
Navigation Links: The game offers various choices to the player through hyperlinks, allowing navigation between different passages.
Dynamic Content Display: Content is dynamically updated based on player actions and game state, such as displaying current health, coins, and inventory details.
Player Input and Interaction
Prompts for Input: The game uses prompts for player input, like deciding the amount of wood to sell.
Error Handling and Feedback
Input Validation: The game checks for valid inputs, especially in scenarios like selling wood.
Players receive immediate feedback on this information.