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BSBowen ShiNarrative + Systems Design Available for opportunities
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Worlds 08

Portfolio / 2026

Small worlds.
Big possibilities.

I design worlds that invite curiosity and systems that reward it.

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  1. 01Lumber Climber
  2. 02Moth Mania
  3. 03Serial Deminer
  4. 04Crystalis Reimagined
  5. 05Bullet Freeze
  6. 06IDrive
  7. 07Modern Dronefare
  8. 08Sight

More games

Butter Beatdown

Alt Ctrl PvP party game

A PvP butter-churning party game where wooden churn controllers turn physical effort, pacing, and clog recovery into a shared competition.

Game Design · Fabrication · Physical Computing · Unity CoordinationEnter project ↗

Beyond the games

Gulp-Glub

Windows wellness utility

A local-first Windows hydration companion with a click-through water dock, aquarium progression, collectible fish, and local intake history.

WPF · UX · Local-first systemsEnter project ↗
Brainrot Feedback

Recommender-system intervention

A Windows desktop intervention that turns viewing focus, inferred preference, and exposure priority into one visible feedback loop.

Systems · WPF · Critical interfaceEnter project ↗
Face Signal

Local expression-driven meme morphing

An on-device Windows prototype that maps seven visible expression categories and 66 facial landmarks into responsive meme warps and a clean virtual-camera feed.

Computer vision · WinForms · Local inferenceEnter project ↗
01Lumber Climber
Lumber Climber project artwork

Alternative controller PvP

Lumber Climber

A two-player climbing race where each physical tree-stump controller turns chopping, board placement, and upward movement into a shared physical ritual.

Interaction Design · Fabrication · Unity

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