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Worlds 10
Portfolio / 2026
Small worlds.
Big possibilities.
I design worlds that invite curiosity and systems that reward it.
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- 01Lumber Climber
- 02Moth Mania
- 03Serial Deminer
- 04Crystalis Reimagined
- 05Bullet Freeze
- 06IDrive
- 07Modern Dronefare
- 08Sight
- 09Butter Beatdown
- 10Heart Isle
Beyond the games
Gulp-Glub
Windows wellness utility
A local-first Windows hydration companion with a click-through water dock, aquarium progression, collectible fish, and local intake history.
WPF · UX · Local-first systemsEnter project ↗Brainrot Feedback
Recommender-system intervention
A Windows desktop intervention that turns viewing focus, inferred preference, and exposure priority into one visible feedback loop.
Systems · WPF · Critical interfaceEnter project ↗Face Signal
Local expression-driven meme morphing
An on-device Windows prototype that maps seven visible expression categories and 66 facial landmarks into responsive meme warps and a clean virtual-camera feed.
Computer vision · WinForms · Local inferenceEnter project ↗10Heart Isle

Mixed reality research experience
Heart Isle
A collaborative Quest 3 experience designed to aid researchers in understanding children with ASD, using story films, a star guide, physical face selection, and response-time tracking.
Game Design · Unity Engineering