Loading the game world…
Click to select · Double-click to enter · Drag to orbit · Scroll to zoom · Right-drag to pan
Tap to select · Double-tap to enter · Drag to orbit · Pinch to zoom
Worlds 08
Portfolio / 2026
Small worlds.
Big possibilities.
I design worlds that invite curiosity and systems that reward it.
Hover to lift a plate. Click to show its tag; double-click to enter. Use ⌖ to look closer.
- 01Lumber Climber
- 02Moth Mania
- 03Serial Deminer
- 04Crystalis Reimagined
- 05Bullet Freeze
- 06IDrive
- 07Modern Dronefare
- 08Sight
Beyond the games
Gulp-Glub
Windows wellness utility
A local-first Windows hydration companion with a click-through water dock, aquarium progression, collectible fish, and local intake history.
WPF · UX · Local-first systemsEnter project ↗Brainrot Feedback
Recommender-system intervention
A Windows desktop intervention that turns viewing focus, inferred preference, and exposure priority into one visible feedback loop.
Systems · WPF · Critical interfaceEnter project ↗Face Signal
Local expression-driven meme morphing
An on-device Windows prototype that maps seven visible expression categories and 66 facial landmarks into responsive meme warps and a clean virtual-camera feed.
Computer vision · WinForms · Local inferenceEnter project ↗01Lumber Climber

Alternative controller PvP
Lumber Climber
A two-player climbing race where each physical tree-stump controller turns chopping, board placement, and upward movement into a shared physical ritual.
Interaction Design · Fabrication · Unity