Skip to game links
BSBowen ShiNarrative + Systems Design Available for opportunities
Explore the portfolio

Loading the game world…

Connected worlds

Click to select · Double-click to enter · Drag to orbit · Scroll to zoom · Right-drag to pan

Tap to select · Double-tap to enter · Drag to orbit · Pinch to zoom

Worlds 10

Portfolio / 2026

Small worlds.
Big possibilities.

I design worlds that invite curiosity and systems that reward it.

Hover to lift a plate. Click to show its tag; double-click to enter. Use ⌖ to look closer.

  1. 01Lumber Climber
  2. 02Moth Mania
  3. 03Serial Deminer
  4. 04Crystalis Reimagined
  5. 05Bullet Freeze
  6. 06IDrive
  7. 07Modern Dronefare
  8. 08Sight
  9. 09Butter Beatdown
  10. 10Heart Isle

Beyond the games

Gulp-Glub

Windows wellness utility

A local-first Windows hydration companion with a click-through water dock, aquarium progression, collectible fish, and local intake history.

WPF · UX · Local-first systemsEnter project ↗
Brainrot Feedback

Recommender-system intervention

A Windows desktop intervention that turns viewing focus, inferred preference, and exposure priority into one visible feedback loop.

Systems · WPF · Critical interfaceEnter project ↗
Face Signal

Local expression-driven meme morphing

An on-device Windows prototype that maps seven visible expression categories and 66 facial landmarks into responsive meme warps and a clean virtual-camera feed.

Computer vision · WinForms · Local inferenceEnter project ↗
10Heart Isle
Heart Isle project artwork

Mixed reality research experience

Heart Isle

A collaborative Quest 3 experience designed to aid researchers in understanding children with ASD, using story films, a star guide, physical face selection, and response-time tracking.

Game Design · Unity Engineering

Enter project